Intro Resumé Portfolio

Slippy Douglas   Resumé
work@slippyd.com Seattle, WA, USA 98011

Skills

I am skilled in all of the following and proficient (2+ years of full time experience or 5+ years of on-and-off experience) with those in bold:
languages:
Ruby, PHP; SQL; Objective-C, C++, Java; XML, XSLT; HTML, CSS, JavaScript; OpenGL
libraries:
Ruby on Rails; Cocoa, Cocoa Touch; Nintendo Nitro; Boost C++; AJAX/XHR, jQuery, Prototype; .NET
development software:
Unity Game Engine; Xcode, Visual Studio; TextMate, Emacs; GNU command line tools
server software:
Apache Web Server, Phusion Passenger; MySQL
graphics/media software:
Photoshop, Illustrator, InDesign; Lightroom; Final Cut Pro; Ableton Live
operating systems:
Apple Mac OS X; Debian Linux; Microsoft Windows NT/XP/Vista
version control:
Perforce; Git; Subversion; CVS
collaboration tools:
MediaWiki, TWiki; SubEthaEdit; Google Wave
development practices:
iterative, agile, rapid development; standards-compliancy; usability; realtime collaborative/extreme programming
programming skills:
data modeling, game physics, timing and animation, graphical user interfaces, user experience (“making it fun”)

Web Development

Freelance Web Development

October 2009 – present

July 2007 – December 2007

Web Designer/Developer

Trade Chic
November 2009 – present Clothing Store Web Presence Development

project website:
TradeChic.net
  • Created Photoshop mock-ups and graphics, HTML/CSS/jQuery front-end, and Ruby on Rails back-end for client.

iCoOrg
October 2009 – Present Conference Management Solution Development

company website:
Tenonine.de
project website:
iCoOrg.com
  • Built portions of conference management solution app in Ruby on Rails.

Lil’Grams
November 2007 – December 2007 Baby-Book Social Network Development

company website:
BlueWhaleLabs.com
project website:
LilGrams.com
  • Built portions of social media site integration with Ruby on Rails.

Bonanzle
September 2007 – November 2007 Buyer-to-Buyer Shopping Site Development

project website:
Bonanzle.com
  • Developed components of the item booth pages, add item dialog, and shopping cart with Ruby on Rails.

Thompson-Frater Architects
July 2007 Architecture Firm Web Presence Development

project website:
Thompson-Frater.com
  • Created Photoshop mock-ups and graphics, HTML/CSS/jQuery front-end, and Ruby on Rails back-end for client.

Independent Web Projects

December 2007 – present

Web Designer/Developer

Organized Clutter
March 2006 – present Personal Organizer Web App

project website:
OrgClut.com
  • A long-term project to build an extremely open-ended Web 2.0 personal organizer web-app in Ruby on Rails.
  • Building a complex Ruby on Rails app with hierarchical data models, fully AJAX-ified interface, and HTML5/CSS3 design and layout.

DeliTag
June 2009 Tagging Enhancement Tool for Delicious

project website:
DeliTag.com
  • A tag-enhancing tool for the Delicious bookmarking service. Built in three days as a Ruby on Rails proof-of-proficiency self-test.
  • Based on the principle that tags should have contextual and hierarchical classification, and that both are easily added by just adding a couple special operators to an existing tagging system.

UWRF – Student Affairs – IT – Web Development

March 2005 – May 2007

Web Developer

department website:
http://SA.UWRF.edu
  • Developed custom web apps for online housing and meal-plan sign-up (for students) and management (for admins) in PHP, MySQL, and XML/XSLT.
  • Built server-side image manipulation and caching systems, designed user interfaces and graphics housing/dining administrators tools and portals.
  • Practiced project management, wiki documentation, and collaboration skills.

PhotoSource International

October 2002 – October 2003

Assistant Web Master

  • Programmed key ad-word link insertion, basic auto-generated image galleries in PHP.
  • Various database administration and desktop publishing for “Photo Source Book” photographer directory/index.

Game Development

Griptonite Games, a Foundation 9 Entertainment studio

October 2007 – Sepetember 2009

Game Programmer

studio website:
Griptonite.com
  • Primarily developed high and mid-level game and library code for Nintendo DS & iPhone games on teams of 4 to 12 in C++ and Objective-C.

Charm Girl’s Club: My Perfect Prom
December 2008 – June 2009 Nintendo DS Game

official website:
CharmGirlsClub.com
publisher:
Electronic Arts
  • Built 5 of the 8 mini-games and enhanced libraries for Penner easing, visual effects, sound effects.

Ben Stein: It’s Trivial
August 2008 – January 2009 iPhone Game

official website:
BenSteinItsTrivial.com
iTunes App Store:
Ben Stein: It’s Trivial, Ben Stein: It’s Trivial Lite (links will open in iTunes)
info/reviews:
MobyGames entry
  • Collaborated with Production and Art to design and build UI (i.e. intro screen, main “mansion/island” menu, trivia game, Benʼs store, options/pause dialogs), Benʼs item mechanics (stealing, animation), accelerometer-based bobble-head physics.
  • Built engine code to leverage UIKit, Core Animation, and multi-threaded game timing.

Neopets Puzzle Adventure
June 2008 – August 2008 Nintendo DS Game

publisher:
Capcom
info/reviews:
MobyGames entry
  • Built Training (Memory-style) and Quick Draw (symbol-drawing) mini-games.
  • Co-built systems for visual effects, online unlock codes, math library enhancements.

Spider-Man: Web of Shadows
November 2007 – June 2008 Nintendo DS Game

publisher:
Activision
info/reviews:
MobyGames entry
  • Built systems for dynamic camera movement, orb and projectile game objects and physics, weighted-random character spawning, character scripted path following.

Education & Research

Rapid & Agile Video Game Development

October 2006 – April 2007

Research Project

project website:
GStoreMayhem.SlippyD.com
presented at:
National Conference for Undergraduate Research 2007 at Dominican University in San Rafael, California
research poster:
Video Game Design Using New-Age Development Tools & Techniques (PDF, ~2 MB)
  • Explored developing a video game prototype using modern tools for visual game development and rapid, collaborative agile development in Unity.
  • Created a real-time damage calculation and painting system, dynamic level building using random seeds, and pixel-level graphics programming.

Relational-Node Semantic Networks

October 2004 – May 2006

Research Project

project website:
RNode.net
presented at:
National Conference for Undergraduate Research 2006 at UNC Asheville in Asheville, North Carolina
  • Developed a new kind of semantic network (and a research poster and proof-of-concept application) that allows complex representational relations, dynamically related relations, and structural, hierarchical, and distinctly instantiated relations.

University of Wisconsin–River Falls

graduated Spring 2007

Bachelor of Science with Senior Merit

school website:
UWRF.edu
Computer Science degree:

emphasis in Software Engineering (Design/Development); studied: software development, artificial intelligence, computer networking

Art degree:

emphasis in Graphic Arts and Photography; studied: raster and vector graphic design and photo manipulation, page layout/desktop publishing, digital photography

clubs/organizations:
founder of Anime club, photographer for student newspaper